Details

Learn Java with Math


Learn Java with Math

Using Fun Projects and Games

von: Ron Dai

56,99 €

Verlag: Apress
Format: PDF
Veröffentl.: 11.11.2019
ISBN/EAN: 9781484252093
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.&nbsp;<div><br></div><div><div>You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.</div><div><br></div><div><i>Learn Java with Math</i> reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.<br></div><div><div><br></div><div><b>What You'll Learn</b><br></div></div><div><ul><li>Explore Java basics</li><li>Program with Java using fun math-inspired examples</li><li>Work with Java variables and algorithms</li><li>Review I/O, loops, and control structures</li><li>Use projects such as the Wright brothers coin flip game</li></ul></div><div><b>Who This Book Is For</b><br></div><div><br></div><div>Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.</div><div><br></div><div><br></div></div>
<div>Part 1 Java Basic.- 1. Introduction.- 2. Number Basics.- 3. Java Basics.- 4. Start Playing with Java.- 5. Variables.- 6. First Algorithm.- 7. Input and Output.- 8. Errors and Tips.- 9. Loop structure – For Loop.- 10. Loop structure – While Loop.- 11. Control Structure.- 12. Summary.- 13. Projects.- 14. Hints.- Part 2 Java Intermediate.- 15. Wright Brothers’ Coin Flip Game.- 16. Pythagorean Triples.- 17. Strong Typed Programming.- 18. Conditional Statements.- 19. Switch Statement.- 20. Tracing Moving Objects.- 21. Counting.- 22. Factorization.- 23. Exploratory Experimentation of Pi.- 24. Class Concept – O.O.P. .- 25. Interface – Total Abstraction.- 26. Inheritance – Code Reuse.- 27. Encapsulation and Polymorphism.- 28. Array - a Simple and Efficient Data Structure.- 29. Common Pitfalls.- 30. Design Considerations.- 31. IOU Computation.- 32. Projects.- 33. Java Intermediate Solutions.</div>
Ron Dai is a Microsoft software engineer and a mathematics and computer science instructor for NWSC in Washington.&nbsp; He enjoys teaching computer science using math.&nbsp;&nbsp;
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.&nbsp;<div><br></div><div><div>You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.</div><div><br></div><div><i>Learn Java with Math</i>&nbsp;reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.</div></div>
A unique introduction to learning Java and programming Includes some sample projects and simple games Author is a Microsoft software engineer and computer science/math teacher

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