Details

Exploring C++20


Exploring C++20

The Programmer's Introduction to C++
3rd ed.

von: Ray Lischner

84,99 €

Verlag: Apress
Format: PDF
Veröffentl.: 27.08.2020
ISBN/EAN: 9781484259610
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20,&nbsp;it assumes no familiarity with C++ or any other C-based language. </p><p><i>Exploring C++20</i><i>&nbsp;</i>acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.</p><p>In this fully-revised third edition of&nbsp;<i>Exploring C++</i>, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.</p><p><b>What You Will Learn</b></p><ul> <li>Grasp the basics, including compound statements, modules, and more</li> Work with custom types and see how to use them <li>Write useful algorithms, functions, and more</li><li>Discover the latest C++ 20 features, including concepts, modules, and ranges<br></li> <li>Apply your skills to projects that include a fixed-point numbers and body-mass index applications</li> Carry out generic programming and apply it in a practical project <li>Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming</li> </ul><p><b>Who This Book Is For</b></p>Experienced programmers who may have little or no experience with C++ who want an accelerated learning guide to C++20 so they can hit the ground running.&nbsp;&nbsp;<p></p><p> </p><p>&nbsp;</p><p></p>
<div>Part I: The Basics.-1. Honing your tools.-&nbsp;2. Reading C++ Code.-&nbsp;3. Integer Expressions.-&nbsp;4. Strings.-&nbsp;5. Simple Input.-&nbsp;6. Error Messages.-&nbsp;7. For Loops.-&nbsp;8. Formatted Output.-&nbsp;9. Arrays and Vectors.-&nbsp;10. Algorithms and Ranges.-&nbsp;11. Increment and Decrement.-&nbsp;12. Conditions and Logic.-&nbsp;13. Compound Statements.-&nbsp;14. Introduction to File I/O.-&nbsp;15. The Map Data Structure.-&nbsp;16. Type Synonyms.-&nbsp;17. Characters.-&nbsp;18. Character Categories.-&nbsp;19. Case-Folding.-&nbsp;20. Writing Functions.-&nbsp;21. Function Arguments.-&nbsp;22. Using Ranges.-&nbsp;23. Using Iterators.-&nbsp;24. Unnamed Functioins.-&nbsp;25. Overloading Function Names.-&nbsp;26. Big and Little Numbers.-&nbsp;27. Very Big and Very Little Numbers.-&nbsp;28. Documentation.-&nbsp;29. Project 1: Body-Mass IndexPart II: Custom Types.-&nbsp;30. Custom Types.-&nbsp;31. Overloading Operators.-&nbsp;32. Custom I/O Operators.-&nbsp;33. Assignmentand Initialization.-&nbsp;34. Writing Classes.-&nbsp;35. More About Member Functions.-&nbsp;36. Access Levels.-&nbsp;37. Understanding Object-Oriented Programming.-&nbsp;38. Inheritance.-&nbsp;39. Virtual Functions.-&nbsp;40. Classes and Types.-&nbsp;41. Declarations and Definitions.-&nbsp;42. Modules.-&nbsp;43. Old-Fashioned "Modules".-&nbsp;44. Function Objects.-&nbsp;45. Useful Algorithms.-&nbsp;46. More About Iterators.-&nbsp;47. Ranges, Views and Adaptors.-&nbsp;48. Exceptions.-&nbsp;49. More Operators.-&nbsp;50. Project 2: Fixed-Point Numbers.-&nbsp;Part III: Generic Programming.-&nbsp;51. Function Templates.-&nbsp;52. Class Templates.-&nbsp;53. Template Specialization.-&nbsp;54. Partial Template Specialization.-&nbsp;55. Template Constraints.-&nbsp;56. Names and Namespaces.-&nbsp;57. Containers.-&nbsp;58. Locales and Facets.-&nbsp;59. International Characters.-&nbsp;60. TextI/O.-&nbsp;61. Project3: Currency Type.-&nbsp;Part IV: Real Programming.-&nbsp;62. Pointers.-&nbsp;63. Regular Expressions.-&nbsp;64. Moving Data with Rvalue References.-&nbsp;65. Smart Pointers.-&nbsp;66. Files and File Names.-&nbsp;67. Working with Bits.-&nbsp;68. Enumerations.-&nbsp;69. Multiple Inheritance.-&nbsp;70. Concepts, Traits and Policies.-&nbsp;71. Names, Namespaces, and Templates.-&nbsp;72. Overloaded Functions and Operators.-&nbsp;73. Programming at Compile Time.-&nbsp;74. Project 4: Calculator.</div>
Ray Lischner has a bachelor's degree in computer science from Caltech and a master's in computer science from Oregon State University. He worked as a software developer for a dozen years, at big and small companies across the US, using PL/I, C, C++, Delphi, Smalltalk, and various assembly languages on both large and small systems. He has been self-employed as a consultant, trainer, and author for the last ten years. Ray taught computer science at Oregon State University for several years and specialized in teaching introductory computer programming. He taught courses in C and C++ and software engineering.
<p>Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20,&nbsp;it assumes no familiarity with C++ or any other C-based language.</p><p><i>Exploring C++20</i><i>&nbsp;</i>acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.</p><p>In this fully-revised second edition of&nbsp;<i>Exploring C++</i>, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.</p><p>You will:<b></b></p><ul><li>Grasp the basics, including compound statements, modules, and more</li><li>Work with custom types and see how to use them</li><li>Write useful algorithms, functions, and more</li><li>Apply your skills to projects that include a fixed-point numbers and body-mass index applications</li><li>Carry out generic programming and apply it in a practical project</li><li>Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming</li></ul>
Includes bite-sized chunks that will help you learn the language one step at a time Builds up from first principles with C++20 included Shows how to create sophisticated C++ applications of your own

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